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 FBI Handbook

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Senior Administrator

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Join date : 2017-09-23

PostSubject: FBI Handbook   Sat Oct 07, 2017 2:57 pm

Federal Bureau Of Investigation Handbook

Table of Contents
[1] Introduction
[2]Rules and Regulations
[3]Miscellaneous Information
[4] The Probationary Agent Period
[5] Priorities in the FBI
[6] Chain of Command
[7] Force Continuum
[8] Divisions and their Roles
[9] Communications
[10] Pursuit Knowledge
[11] Firearms Operation, Suspect and Civilian Handling
[12] Convoy and Raid Procedures
[13] Undercover Operations
[14] Internal Affairs Infraction System and Penalties
[15] Weapon and Vehicle Restrictions
[16] Weaponized Vehicle Rules and Regulations
[17] Crime and Law Knowledge

[1] Introduction
Greetings future agent of the FBI, first of all, we would like to provide you with a warm welcome to the Federal Bureau of Investigation where you will expand and improve your law enforcement knowledge as well as understanding. The FBI, like all other departments, has it's various sets of regulations, yet the FBI has a unique method of making you, one of San Andreas' best. As you might already be aware, before you become fully qualified to become a Federal Agent, you must complete a two-week Probationary Agent course which you will attend the FBI Academy. While being a Probationary Agent (Probie) you will have multiple tasks to complete. These will be explained in more detail later in the guide.

[2]Rules and Regulations

You are to abide by EACH and EVERY one of the rules presented below, failure to do so will result in your immediate termination from the Bureau and a denial for a period of 2 months from the FBI.
There will be NO exception if you are caught breaking any of the rules below:

You will NOT ask for an early Academy Examination
You will need to be with Agents at all times while performing tasks of a law enforcement nature
You will NOT be allowed to withdraw any weapons from the locker, only ballistic vests unless a Professor or Assistant Director (+) tells you to. You may carry legal weapons you obtain on your own.
You are NOT allowed to operate any Bureau vehicles, except the tow truck.
You are NOT allowed to wear any FBI Apparel unless permission had been granted by a Professor or member of High Command.
You are NOT allowed to identify yourself as a member of the FBI.
You ARE required to dress professionally and formally at all times unless you are undercover.
You are NOT allowed to use the Department Communication Frequency ((/dept))
You are NOT allowed to recommend someone for a position within the Bureau
You are NOT allowed to go on leave anytime during your Probationary Agent Period. (Exceptions can be made)
You are NOT allowed to arrest or charge anyone
You ARE required to park your cars neatly in the square opposite the FBI Headquarters in Rodeo
You ARE required to inspect the Bureau's aerial vehicles.
You are NOT allowed to carry any illegal contraband. This includes Pot, Heroin, and Crack as well as needles.
You are allowed to assist in a Sting Operation, however, you must ask as the buyer, or "the bait" as the position is more normally known as.
You are allowed to assist in Operations with the permission of a Special Agent or higher. One of the Agents present in the operation must give you their MP5.

[3]Miscellaneous Information
The FBI doesn't necessarily have an On/Off duty policy, as a probationary intern you are not technically a part of the FBI. Therefore if you wish to attend to other business, you may do so. (Any illegal acts will get you terminated)
You are permitted to use the FBI radio to ask for a ride-along or any other assistance you may need.
If a member of staff below the rank of Special Agents orders you to take a weapon, refuse to do so as you will be terminated. Proceed by reporting the agent to high command.
The Probationary Agent is allowed to use Federal Equipment such as sunglasses or SWAT vests. However, anything representing you as FBI must be taken off unless conducting FBI work.
You are permitted to use your own vehicles whenever you wish.
If you have any queries or questions regarding the FBI or your probationary period, feel free to ask anyone in the Bureau, please use the chain of command.

[4] The Probationary Agent Period
The Probationary Agent period is a period of two-weeks in which Probationary Agent's of the Bureau are trained and tested on the Information they will need to know for working as one of San Andreas' elite. The Probationary Period can be divided up into Four main sections. These are: "Federal Boot Camp"(Standard Route Only), "Classes", "Field Training Hours and Stings" and finally, "Tests and Examinations".

Federal Boot Camp (Standard Route Only)
The Training Cycle is the first three days after the Probationary Agent is hired. Its main task is to get the Probationary Agent into peak physical condition for the Field Training ahead.
What does each session offer?:
[Session 1] - Session One offers a General Introduction to the FBI. A Professor will show you all the FBI's important places. Headquarters, training buildings, safe houses, etc.
[Session 2]- Session Two is a collection of several different things dealing with public identity and presentation: this teaches the Probationary Agent about professionalism in the field and how to deal with the public.
[Session 3] - Session Three is all about the technology used by the Bureau, including the MDC, Listening Devices (Bugs) and citizen recognition techniques.

Once the Probationary Agent has completed the Federal Boot Camp they will be awarded their Certificate of Completion for the Federal Boot Camp

Side Notes: A Probationary Agent must complete the Training Cycle before they can move onto their Classes and complete their Field Training Hours.

There are 3 Units in the current FBI National Academy Curriculum. They are as follows:
[Unit-1] Public Operations
[1] Force Continuum - The Probationary Agent will learn the six levels of the Bureau's Force Continuum and how to use it effectively.
[2] Ground and Aerial Tactics (Standard Route Only) - This class covers a range of tactics from Tactical Unloading to the Aerial Blockade.
[3]Vehicular, Interdepartmental and Situation Tactics - The Probationary Agent will learn all the convoy and raid tactics used by the Bureau.

[Unit-2] Undercover Operations
[1] Case-file Knowledge - The Probationary Agent will learn all about case-files. After they have completed this class they are free to create their Probationary Agent Case-file.
[2]Sting Operations - During this class, the Probationary Agent will be taught how to fully set up and run multiple types of Sting Operations.

[Unit-3] Bureau Structure
[1] Divisions & Chain of Command - The Probationary Agent will learn about the Bureau's Divisions and Chain of Command.
[2] IA Infraction System - This class will focus on the IA Infraction system and the penalties for obtaining IA Strikes.
[3] Weapon/Vehicle Restrictions - This class will cover weapon and vehicle restrictions.

There are assessments for each unit which will be taken verbally by a Professor.

Side Notes: A Probationary Agent can complete the classes above in any order.

Field Training Hours and Stings
Probationary Agents must complete three (3) hours of Field Training. (Standard Route Only) These can consist of combat patrols, raids, department-wide training, prison convoys, crate convoys and straight up Field Training. (They MUST be taught tactics in the process of raids. A Professor must be involved in the Operation as well.)
They must also complete three (3) sting operations, acting as the bait. "Bait Car" stings do NOT count towards this total.

Tests and Examinations
There are three components in the FBI National Academy's Tests. They are as follows:
[1] Twenty Four (24) hours of Ride-Alongs - The 24 hours of Ride Alongs can be completed with any Agents.
[2] Probationary Agent Casefile - After a Probationary Intern has completed their class on Casefile Knowledge they can submit their casefile to a Professor. For more info: Click Here
[3] One (1) Hour of Tactical Revision - The one hour of Tactical Revision will cover all the Tactics learned by the Probationary Intern during his/her Field Training.

The Academy Examination is the final test for a Probationary Agent on their way to a full Agent. It consists of three phases. This will be explained in more detail when you are sitting the Academy Examination

[5] Priorities in the FBI

Protect San Andreas from terrorist attacks and weapons of mass destruction.
Protect San Andreas against foreign intelligence operations and espionage.
Protect San Andreas against cyber-based attacks and high-technology crimes.
Combat public corruption at all levels.
Protect civil rights of the people of San Andreas.
Combat national and transnational criminal organizations.
Combat major white-collar crime.
Combat significant violent crime.
Support federal, state, local and international partners.
Upgrade technology to successfully perform the FBI's mission.

[6] Chain of Command
The Chain of Command is a system used by the FBI to avoid every little issue making it's way up to High Command. Most issues can usually be resolved by Divisional Command members.

[7] Force Continuum

The Force Continuum is the basis of all Law Enforcement. While the name varies and the steps are combined or broken further down from agency to agency, it still remains understood throughout the entire United States. The FBI uses a six-level Force Continuum. Each level ranges in the amount of force that is used, level 1 being the least lethal and level 6 being the most deadly. It is very common for a situation to start at level 1, go to level 3, and jump down to level 2. It never stays the same, which is why FBI agents are required to know the continuum inside and out and how to apply it to real life situations. If you are unsure of what to do, a good basic principle to go on is "Always use less than or equal force."

Force Level 1 - Agent Presence
Agent Presence is, in most cases, the only sort of force needed to stop crime. When most civilians notice an FBI Agent, they stop what they are doing in order to not get in trouble. This is used mostly in situations where crime is likely to happen but has not yet occurred. Body language should remain non-threatening and assume a professional look. No words need to be said at this stage. If crime can be stopped at this stage and the suspect complies, a warning or small fine should do the trick.

Force Level 2 - Verbal Commands
Verbal commands are issued mostly when a suspect has committed a small crime and does not appear to care about agent presence or is issuing threatening or harsh commands to the agent. It is at this moment that you let the suspect know what he has done wrong. Short commands such as "Stop.", "Freeze.", "Don't move.", "Listen to me.", "Hands up.", or even "You're under arrest." should most of the time do the trick. If the suspect appears to be reluctant to listen, the tone and volume of the agent's voice can be increased. At this stage, no threats need to be made and agents must appear non-hostile. If used correctly, Force Level 2 can prevent the situation from escalating.

Force Level 3 - Empty Hand Control
This is the level where physical force begins to come into play. This should only be used once a suspect has either hit or physically grabbed the agent or another human. There are two sub-categories to this level which should be chosen based on the aggression of the suspect. Soft Empty Hand Techniques are used when the suspect is still not listening after verbal commands are issued. These soft hand techniques compose of gently pushing, grabbing the suspect's arm, restraining the suspect, or applying pressure points to prevent a fight. These techniques do not hurt the suspect but still require a hands-on approach. Hard Empty Hand Techniques are used once a suspect has shown physical violence. This includes kicking, punching, or strikes to key points that could potentially cause minor damage.

Force Level 4 - Pepper Spray, Nite-stick, Taser
At this stage, the criminal is extremely aggressive. He still has no weapons but is expected to cause damage to an agent or another person. If fights get increasingly out of hand or the suspect continues to resist, despite empty hand control, one of the three tools will need to be used to immobilize the suspect. This Force Level is also used when a suspect is mobile and is at risk of getting away.

Force Level 5 - Less Lethal
This is a recently added level to the Bureau. It is meant to deliver an acceptable amount of force when deadly force isn't necessary but pepper spray, nightsticks(baton), or tasers won't work either. Firearms may be drawn at this point but the goal is to not kill the suspect. Aiming the weapon, or shooting in non-lethal areas could suffice. Other equipment can also be used in an abnormal way during this level. It is expected that this level could cause harm to anyone it is used on but not necessarily kill them. Situations, where this is acceptable, is when the suspect has a knife or dangerous weapon, is holding a dangerous weapon to a hostage or is fleeing by vehicle and causing an extremely dangerous scene for pedestrians.

Force Level 6 - Deadly Force
Level 6 is the height of the Force Continuum. At this stage, the agent is to discharge his weapon and attempt to kill the suspect to prevent any more harm from happening. If the agent fails to kill the suspect but has immobilized him or her, the agent is expected to stop the use of force level 6 immediately. This level can be used if the suspect is opening fire with a firearm or if the agent feels like either his life or another person's life is in danger. This level is to be avoided whenever possible, but sometimes killing the suspect is the only way to save a life.

[8] Divisions and their Roles

Criminal Investigations Division (CID)
The Criminal Investigations Division is the heart and soul of FBI's Investigating abilities. CID Agents go undercover and deals with a range of Organisations/Individuals ranging from the simple street gang to Crime Empires. They then create casefiles on these organizations/individuals who are later on apprehended by Field Operations Agents.

Field Operations (FO)
FO, the muscle of the FBI is comprised of Agents that are almost always in uniform, or in a suit. They carry out any of raids or arrests that are needed from casefiles derived from CID. Their Agents are known for their professionalism and skill sets that make them versatile Agents. This is the division most agents enter upon graduation and is the division that presents the FBI.

(UNIQUE/SELECTIVE) National Security Branch (NSB)
The National Security Branch is responsible for neutralizing all national security threats in San Andreas, as well as combating domestic and international terrorism through classified operations. The NSB is the most prestigious division in San Andreas. On average one out of every 30-50 agents that come through the Bureau get picked for NSB.

(UNIQUE/SELECTIVE) Internal Affairs (IA)
Internal Affairs is responsible for investigating law enforcement and other government personnel. Internal Affairs evaluates the performance of FBI agents each week and keep tabs on them. However, investigating does not stop there. IA is involved in several civil services and helps weed out corruption in all aspects of the nation. IA can work with police departments, the government, as well as the military to help keep government personnel in check and out of a corrupt way of life. Agents may not apply for the Internal Affairs Division during the application process. Instead, IA agents are picked through years of dedication and a clean record within the Bureau.

Becoming an FBI professor is a great honor, as they are the people that shape the future of the FBI. FBI professors specialize in maintaining FBI educational standards and making sure probationary agents know what they are doing. The FBI Academy is the most recognized and advanced Law Enforcement institution in San Andreas.

[9] Communications
Standard Communications
The Bureau prefers to not use 10-Codes. However, you will need to know basic ones to communicate between other Departments. Here are the main 10 Codes used over the Department frequency:
10-2 - Receiving Well
10-3 - Stop Transmitting (Shut-up)
10-4 - Messaged Received (NOT "Yes" or "Affirmative")
10-15 - Male in Custody
10-15f - Female in Custody
10-19 - At the Departments HQ
10-20 - Location
10-22 - Cancel / Disregard
10-26 - Traffic Stop
10-26a - High-Risk Traffic Stop
10-76 - En route
10-80 - Pursuit in Progress
10-97 - At Scene

11-99 - Officer Needs Help (You need EVERYONE, Immediately.)

Affirmative/Affirm - Yes
Negative/Neg - No
Disregard - Disregard
En-route - En-route

Code 1 - Routine Response (Earliest convenience, no lights and siren authorized)
Code 2 - Urgent Response (Abandoned unimportant tasks, lights and siren authorized when necessary)
Code 3 - Emergency Response (Emergency Situation, Lights, and Siren authorized)
Code 4 - No Further Assistance // I'm Okay
Code 5 - Stake-out
Code 7 - Mealtime / Lunch Break
Code 10 - Bomb Threat
Code 12 - Notify News Media of Situation
Code 33 - Radio Silence, unless relevant to the current situation at hand

Vehicle/unit call signs:
To make this portion simple, call signs will basically be boiled down to the type of unit.

Call Signs:
Field Operations (Uniformed Unit) - Hitman 1 / H-1 / Hotel 1
CID (undercover/recon) - Assassin 1 / A-1 / Alpha 1
Commanding Agent (Director, Assistant Director, or highest preceding Agent): Command

Specialty Unit Call Signs (Optional to switch too):
Sniper team - Sierra 1 / S-1
Air unit - Viper 1 / V-1
Negotiations Team - November 1 / N-1

Other call signs:
Alpha, Bravo, Charlie:
These can still be used for operations if they allow better flow to the situation. Not to be confused with previously stated call signs.

Comm Codes/phrases & Examples:
Actual/Officer - (Team leader of a unit/team)
Command to Hitman 1 Actual: Scene secure, return to quarters.

PAR - (Commanding unit calls for a unit to conduct a PAR report. Simply accounting for all Agents in the unit.)
Command to Hitman 1 Actual: Report in with PAR. (Hitman leader reports in with his PAR report to command.)

How Copy - (How do you copy)
Hitman 1 to Hitman 2, how copy?
Hitman 2, Five by Five.
Five by Five - (Pertaining to the quality of communications. Five by Five is the best.)

Victor - (Pertaining to vehicles)
Hitman 1 to all Hitman Victors, return to quarters.

In Service - (Ready to be put on a call/dispatched)
Hitman 1 to Command, we are in service returning.

Oscar Mike - (On the move)
Hitman 1 to all Hitman Victors, we are Oscar Mike

[10] Pursuit Knowledge
Introducing the Pursuit
The introduction to the pursuit is the most important part of communication. You must be sure that you have all of the necessary information to avoid common mistakes that can possibly confuse responding units. Information sent over the radio should be as clear as possible.

Necessary Details in a Pursuit

Vehicle Model (ie. Sultan, Esperanto, Rancher)
Passengers (Total & ethnicity if known, the status of any if they are personally known. ie Wanted.)
Vehicle Color
The Direction of Pursuit (ie. Westbound.)
Units required. (ie. Two units.)
The reason for pursuit. (ie. Attempted murder and fleeing the scene.)
Vehicle Speed (Approximated. ie. 60MPH.)
Next landmark (ie. "St Lawrence Boulevard North toward Vinewood 24/7.)

A basic example of introducing a pursuit would be:
"Agent Knight, 10-80 in progress on the 425 West, heading eastbound towards Mulholland Intersection. Blue Sultan, two armed occupants requesting assistance."

There is a reason why the details are given in that order. You start with notifying a vehicle pursuit, this is a sign for all other transmissions to stop as yours takes priority, you then give a location so that all units are able to re-route. What they are going there for is unimportant at that point, a location is more important. The vehicle is then given so that upon arrival the units know what to go for along with the people inside. You then declare the vehicles you request on the pursuit, any units who are not needed will simply drop their siren and return to patrol.

Mandatory things to do in a pursuit!

Leading pursuit vehicle is the only person that communicates through TS.
COMPLETE radio silence is to be maintained in a 10-80 unless you are the leading pursuit vehicle.
You do NOT overtake the lead pursuit vehicle unless you have a valid reason. You may then overtake once the vehicle has fallen behind or spun out.
You do NOT open fire unless you are shot at first.
You MAY shoot if the evading vehicle maneuvers much faster than the pursuing vehicle, or if the pursuit continues for over 5 minutes.
If you have spun out the look behind you BEFORE you reverse.

PIT Maneuver
PIT maneuver is always the first option given. It is done when the pursuit vehicle comes up behind the target vehicle and smashes in the back half of the vehicle. If the vehicle is not extremely tall, it should work most the time. The PIT will send the vehicle spinning out of control and to a complete stop. If traveling at high speeds, or if the vehicle is top-heavy, it could possibly flip and injure the suspect inside.

Do NOT conduct a PIT maneuver if you are an area where you may drive off a cliff or into the water.

Box Maneuver
The box maneuver is also an effective way to stop a vehicle while minimizing casualties. If two pursuit vehicles are present, it can be performed by one pursuit vehicle going in front of the target vehicle. The front pursuit vehicle then needs to stop abruptly, preferably facing perpendicular to the direction that the target vehicle is traveling, that way, if the target vehicle turns, the front target vehicle either goes forward or backward to stay in front of the vehicle. Meanwhile, the back target vehicle needs to tail-gate the target vehicle so it cannot backup anymore If done correctly, the target vehicle will have nowhere to go. This severely minimizes casualties as it doesn't run the risk of flipping cars like the PIT maneuver does.

[11] Firearms Operation, Suspect and Civilian Handling
Brandishing your Firearm
A firearm is taken into light consideration in San Andreas, however, with the slightest sight of a threat, civilians, gangs, criminals tend to withdraw their own weapons. Therefore, every agent must be fully conscious when to withdraw a firearm, the wrong move can lead to the end of an agent's life. A few smart words can be enough to defuse a situation, brute force is not always the correct option.

You will NOT withdraw a firearm if there is any threat unless instructed by a command member.

Being respectful to suspects can often also lead to an increase in agent safety. If there are people watching a crime scene, then all it may take is a few words.

"Sir, this is a Federal Scene, could you please proceed with your journey? We would really appreciate it."

Using the power of the mind can be the greatest weapon.

Handling a cuffed suspect
Once a suspect is in cuffs, you must then determine what to do next, this all depends on the situation you are in.
If your suspect is cuffed, yet there is a chance that the suspects backup has been called, or there are 10-66's in the area, then the next step would be to immediately detain the suspect. If there is no threat, then frisking the suspect before detaining him/her into the vehicle would be the better option.
(( You will role-play up to FBI standard, any of this s/f? bullshit and you're out. This is your only warning. ))

[12] Convoy and Raid Procedures
Convoy Tactics
[1] Always remain at 50 MPH during a Convoy unless told to speed up by the Lead Vehicle
[2] The lead vehicle should always report which way it is turning at intersections and any obstructions.
[3] Convoys should attempt to remain off of main roads.
[4] No vehicle should overtake another vehicle in the convoy unless told to by the lead vehicle.

Raid Tactics
[1] When raiding a location, always be concealed until entering the building, HQ, Farm, etc.
[2] When raiding a location, scout out the area before sending the agents in.
[3] When raiding a location, always be aware of what's behind the door or and around the corner and know how to properly react to it.
[4] When raiding a location, always take cover and prepare for a gunfight.
[5] When raiding a location always follow your group leader as well as his orders.

[13] Undercover Operations


During a sting operation, there should only be 1 undercover agent dealing with the suspect.
During a sting operation, record all evidence you need before arresting the suspect.
During a sting operation, the undercover agent must have a bug transmitter on them throughout the entire operation.
During a sting operation, make sure to have good communication throughout your group.
The undercover agent must establish a code-word which will be used as a distressing indicator to signal for field agents going for the arrest.
During a sting operation, Before indicating the arrest of the suspect, the undercover agent must plant a bug on the suspect.
During a sting operation, be ready to move in on the suspect at any time.
During a sting operation, when you move in make sure you spread out and surround the suspect.


While making a casefile, always turn on your recording devices.
While making a casefile, remember a casefile must have 3 or more charges to be accepted.
While making a casefile, record ALL information needed.
While making a casefile: always make sure to collect all evidence.

Press number 9 on your num-pad to activate this bind. Feel free to change the activation key.
Later and FO agent will come and arrest the man for the charges you're provided.

[14] Internal Affairs Infraction System and Penalties
The Internal Affairs Division runs an infraction point system on every agent. All agents follow the same system and the same rules. Punishments can only come from this list (or as deemed necessary by the appropriate authorities, severe cases of breaking minor offenses will result in additional IA strikes being issued at the discretion of the supervisor). All agents start out with 0 strikes. They can accumulate up to 5 strikes before being fired. The strikes listed here are the minimum punishment that can be issued, higher punishment can be issued at the discretion of the supervisor.

[X] 1 Strike- A warning will be issued and the agent will be placed on the Internal Affairs watch list. The agent will then be more closely expected by both undercover and public IA agents.

[XX] 2 Strikes - The agent will be suspended for 24 hours.

[XXX] 3 Strikes - The agent will be demoted to the next rank down and suspended for 3 days. If the agent cannot be demoted, then he or she will be fired.

[XXXX] 4 Strikes - The agent will be demoted to Intern (and blocked from any promotions until the expiry of the strikes) and they will be suspended for 5 days.

[XXXXX] 5 Strikes - Agents with five strikes will be fired permanently. They will be placed on the "Agents fired due to IA reasons" and they will not be able to ever enter the Department again.

Punishments from the strikes may be different from the ones specified above, at the discretion of Internal Affairs and High Command.

Infraction Point List

The following items are a list of things that will earn you infractions. The more serious actions call for more infractions.
[X] 1 Strike Offenses
All of the strikes under this section are in effect for 2 months unless specified otherwise.

[X] - Painting FBI vehicles without authorization.
[X] - Misuse of Federal Vehicles (first time caught)
[X]- Wasteful/unneeded use of FBI materials.
[X] - Failure to wear proper uniform/Equipment
[X] - Failure to follow the rank restrictions
[X]- Failure to take the proper equipment (Rank weapon restriction)
[X]- Reckless driving & other major traffic violations.
[X]- Using sirens without a reason.
[X]- Abuse of the government-issued megaphone.
[X]- Not being in the personnel radio while on-duty. (( TeamSpeak. ))
[X] - Not wearing an FBI badge when required to by policies or ordered to by supervisors.
[X]- Breach of agency/department/division-specified policies, regulations or guidelines.
[X] - Insubordination (minor).
[X]- Unprofessionalism.
[X] - Infraction deemed necessary for any valid reason by IA or High Command.
[X]- Committing a misdemeanor without authorization.
[X] - Failure to report other agent's breach of policy.
[X]- (( OOC in /r or /dept, ignoring warnings to stop doing so. ))
[X] - (( Breaking OOC server rules (depends on severity). ))
[X]- (( Failure to follow OOC instructions issued by supervisor (OOC insubordination, failing to follow OOC policies etc.). ))
[X] - Verbal assault/harassment.
[XX] 2 Strike Offenses
All of the strikes under this section are in effect for 2 months unless specified otherwise.

[XX] - Messing around in any sort of training.
[XX] - Misuse of Federal Vehicles (caught before)
[XX]- Failure to stay within the Force Continuum.
[XX] - Abuse of the government broadcasting system.
[XX]- Insubordination (major).
[XX]- Use and/or possession of unauthorized weapons.
[XX]- Use of vehicles unauthorized for rank/division and without the required permission.
[XX] - Unlawful tazing of a civilian.
[XX] - Failure to report other agent's breach of policy (major).
[XX] - Lying to FBI officials (ex. in an investigation etc.)
[XX] - Performing IA type investigations on another agent while not in the Internal Affairs division.
[XXX] 3 Strike Offenses
All of the strikes under this section are in effect for 2 months unless specified otherwise.

[XXX]- Clearing the wanted level of a criminal without proper reason.
[XXX]- Creating tension between civil service departments.
[XXX] - Adding false charges.
[XXX]- Unlawful tazing of a law enforcement officer or government employee.
[XXX] - Releasing your own name if you are a secret IA agent.
[XXX] - Unauthorized use of FBI materials.
[XXX]- Lying to Internal Affairs officials (or High Command).
[XXX]- Extreme unprofessionalism
[XXXX] 4 Strike Offenses
All of the strikes under this section are in effect for 2 months unless specified otherwise.

[XXXX] - Smuggling drugs without the intent of using the narcotics for case-files.
[XXXX] - Smuggling materials illegally without the intent of using the materials for case-files.
[XXXX] - Assault/battery on another person.
[XXXX] - Impersonating another officer, agent, or government official.
[XXXX] - Creating international tension (between San Andreas and other nations).
[XXXX] - Entrapment.
[XXXX] - Committing a felony (which is not specified anywhere else in the strike list) without authorization (ex. being undercover).
[XXXXX] 5 Strike Offenses
All of the strikes under this section are in effect permanently and will not be removed without High Command authorization.

[XXXXX] - Trafficking while not performing undercover duties.
[XXXXX] - Corruption (major).
[XXXXX] - Performing unauthorized torture.
[XXXXX] - Murder or attempted murder.
[XXXXX] - Releasing confidential information to unauthorized personnel.

*Agents of the Criminal Investigations Division (R1+) are exempt from any weapon restrictions.

Vehicle Restrictions
Tow Truck - No restriction
FBI Rancher - Agent +
Pol-Cruiser (LSPD) - Agent +
Sultan - Agent +
Predator - Senior Agent +
Buffalo - Special Agent +
Cheetah - Speical Agent +
Infernus - Special Agent +
Bullet - Special Agent +
Police Ranger - Special Agent +
Sea-Sparrow - Special Agent in Charge
FBI Truck - SWAT Situations
Enforcer - SWAT Situations
Pol-Maverick - SWAT Situations
Raindance - SWAT Situations

[16] Weaponized Vehicle Rules and Regulations
As a Probationary Agent, you are NEVER to use or even ask to use a Weaponized vehicle. However, in the future, you may need to know the rules.

[1] They are being fired upon by another weaponized vehicle or a player on the ground/air shooting at the weaponized vehicle.
[2] Ground personnel are out numbered 3-1 and are being attacked/shot at. - This is a guideline that DGA supervisors use in terms of complaints.
[3] Anytime someone is attacking/invading a Role Play military red zone approved by the government and DGA. WMF is automatically included.
[4] They are ordered to deploy and engage by the President/Executive Officer in pre-approved RP scenarios by DGA supervisors.
[5] "Most wanted" suspects are actively avoiding LEO's in an air vehicle outside of a city.
[6] A Sea Sparrow may be used within cities for large crowd situations and 'Most Wanted' suspects evading with an air vehicle with DoF/GM+ approval.
[7] Predators may be used whenever factions please as long as they are being shot at or being attacked by land or water.

[17] Crime and Law Knowledge
As the FBI is the expert law enforcing agency and responsible for enforcing all forms of federal law, all agents are required to know all types of federal law that we enforce. The below links to the current laws we are primarily responsible for enforcing; agents are not required to read through the ones that are not specifically designated below but are highly recommended to improve their overall knowledge of our passed legislature.

Warrants Removal Regulations (WRR Act) - Regarding the clearing of active warrants on an individual's criminal record. [REQUIRED]

The Uniform Code of Statutory Laws (UCSL)- Title IV includes all correct charges we issue to criminal suspects (use these wordings in case-files as well) [REQUIRED]

Vehicle Impounding Regulations (VIR Act)- Contains regulations for impounding and releasing vehicles for all law enforcement. [REQUIRED]

Online database of all passed legislature - An online database of all passed law in San Andreas. [NOT REQUIRED BUT HIGHLY RECOMMENDED]
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Posts : 9
Join date : 2017-08-12
Age : 20
Location : 07/01/2000

PostSubject: Re: FBI Handbook   Sat Oct 07, 2017 11:35 pm

Good work
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FBI Handbook
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